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Bestiary and stat blocks

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Bestiary and stat blocks

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The bestiary, searched for the sample adventure's own monsters
The bestiary, searched for the sample adventure's own monsters

The bundled bestiary#

The plugin ships with every monster from the Nimble GM Guide and the Monsters & More draft. That's 525 stat blocks, including 51 legendary/solo monsters and 20 minion types.

  • Open it: use the book icon in the ribbon, or the Open bestiary command. You can search names, abilities, groups and habitats, and filter by role, armor, source and level.
  • Use them anywhere: `nimble:Krogg, Goblin King` in any note shows a reference you can hover for the full stat block.
  • Customise one: use Copy to vault to make an editable note. A note with the same name replaces the bundled monster everywhere.
  • Duplicates: monsters in both books keep the Monsters & More name, and the GM Guide version is called "Name (GM Guide)".

Turn the bundled bestiary off in settings if you only want your own monsters.

Monster references#

Write `nimble:Goblin` (inline code) anywhere in a note. It shows as a reference chip. Hover it for the stat block, or click it for a quick look: the full stat block in a window over your note, with Add to fight and Open page. Cmd/Ctrl-click goes straight to the page. The chip's + button puts the monster in the tracker. /monster goblin inserts one for you, with autocomplete.

  • Hover previews stay open while you move into them. Click inside to pin one; drag its top bar to move it. Its Add button has a menu with Add 2, Add tougher (+1 level) and Add weaker (−1 level). Easier/Harder notes appear in full stat blocks and the bestiary, not the hover card. Escape closes the preview.

Writing a stat block#

markdown
```nimble
name: Krogg, Goblin King
level: 2
role: solo              # regular, minion, legendary or solo
size: Medium
type: Angry Bugbear
hp: 28/hero             # or a flat number
armor: none             # none, medium (M) or heavy (H)
movement: 6             # e.g. 8, fly 10
saves: STR+ DEX+
actionText: After each hero's turn, choose one:
attacks:
- **Manglemaul.** Move 6. 2d6+2 damage, Grappled (escape DC 10).
- **Crack Skulls.** Move 6. Swing a Grappled creature at another creature. Both take 2d6+2.
bloodied: At 45 HP, Krogg's damage increases to 2d8+2.
lastStand: At 0 HP Krogg is dying! If he takes 20 more damage he dies. Until then, he has Medium Armor.
easier: Have the Manglemaul jam after using Crack Skulls.
harder: Move often; end turns out of melee reach.
```
  • Other fields: abilities:, resistances:, vulnerabilities: and immunities: lists, plus minion die: d8, description:, source:, group:. The three defence lists can also go on one line: resistances: fire, cold.
  • A # comment after a short value, as in the example above, is ignored. Sentences (description:, bloodied:, lastStand: and the like) and the name are kept whole.
  • Notes in the older format (monsterType: solo, str: +, dex: ++, will: -) still work.

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