Prep
Bestiary and stat blocks

The bundled bestiary#
The plugin ships with every monster from the Nimble GM Guide and the Monsters & More draft. That's 525 stat blocks, including 51 legendary/solo monsters and 20 minion types.
- Open it: use the book icon in the ribbon, or the Open bestiary command. You can search names, abilities, groups and habitats, and filter by role, armor, source and level.
- Use them anywhere:
`nimble:Krogg, Goblin King`in any note shows a reference you can hover for the full stat block. - Customise one: use Copy to vault to make an editable note. A note with the same name replaces the bundled monster everywhere.
- Duplicates: monsters in both books keep the Monsters & More name, and the GM Guide version is called "Name (GM Guide)".
Turn the bundled bestiary off in settings if you only want your own monsters.
Monster references#
Write `nimble:Goblin` (inline code) anywhere in a note. It shows as a reference chip. Hover it for the stat block, or click it for a quick look: the full stat block in a window over your note, with Add to fight and Open page. Cmd/Ctrl-click goes straight to the page. The chip's + button puts the monster in the tracker. /monster goblin inserts one for you, with autocomplete.
- Hover previews stay open while you move into them. Click inside to pin one; drag its top bar to move it. Its Add button has a menu with Add 2, Add tougher (+1 level) and Add weaker (−1 level). Easier/Harder notes appear in full stat blocks and the bestiary, not the hover card. Escape closes the preview.
Writing a stat block#
```nimble
name: Krogg, Goblin King
level: 2
role: solo # regular, minion, legendary or solo
size: Medium
type: Angry Bugbear
hp: 28/hero # or a flat number
armor: none # none, medium (M) or heavy (H)
movement: 6 # e.g. 8, fly 10
saves: STR+ DEX+
actionText: After each hero's turn, choose one:
attacks:
- **Manglemaul.** Move 6. 2d6+2 damage, Grappled (escape DC 10).
- **Crack Skulls.** Move 6. Swing a Grappled creature at another creature. Both take 2d6+2.
bloodied: At 45 HP, Krogg's damage increases to 2d8+2.
lastStand: At 0 HP Krogg is dying! If he takes 20 more damage he dies. Until then, he has Medium Armor.
easier: Have the Manglemaul jam after using Crack Skulls.
harder: Move often; end turns out of melee reach.
```- Other fields:
abilities:,resistances:,vulnerabilities:andimmunities:lists, plusminion die: d8,description:,source:,group:. The three defence lists can also go on one line:resistances: fire, cold. - A
# commentafter a short value, as in the example above, is ignored. Sentences (description:,bloodied:,lastStand:and the like) and the name are kept whole. - Notes in the older format (
monsterType: solo,str: +,dex: ++,will: -) still work.